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Ubicomp: the Metaverse Beyond the Desktop

As ubicomp has progressed, access to virtual worlds has begun to move beyond the desktop; http://eicker.at/MetaverseResearch

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Virtual Worlds: Leadership Position?

VWs may take a leadership position as artifacts may be more closely linked to identities; http://eicker.at/MetaverseResearch

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Interoperability in Virtual Worlds

Interoperability exists in VWs as a collection of information, format, data standards; http://eicker.at/MetaverseResearch

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Virtual World’s Interoperability

Interoperability in virtual worlds focuses on the transfer of 3D models across environments; http://eicker.at/MetaverseResearch

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Virtuals Worlds: Decentralised

Virtual world technologies are in an initial stage of departure from centralised systems; http://eicker.at/MetaverseResearch

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Metaverse Scalability

Progress in virtual world scalability implies progress in other multiuser/tiered systems; http://eicker.at/MetaverseResearch

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The Metaverse Generation

A new generation accustomed to graphically rich 3D environments is rapidly coming of age; http://eicker.at/MetaverseResearch

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Virtual Worlds: Proprietary Platforms

Virtual worlds are dominated by proprietary platforms or are government-controlled (HiPiHi); http://eicker.at/MetaverseResearch

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Proprietary Virtual Worlds: Risk Constraining Innovation

Proprietary virtual worlds have sparked initial growth but risk constraining innovation; http://eicker.at/MetaverseResearch

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Metaverse Advancement

The advancement of a Metaverse would be maximized by collective effort and mass innovation; http://eicker.at/MetaverseResearch

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