Ubicomp: the Metaverse Beyond the Desktop
As ubicomp has progressed, access to virtual worlds has begun to move beyond the desktop; http://eicker.at/MetaverseResearch
View ArticleVirtual Worlds: Leadership Position?
VWs may take a leadership position as artifacts may be more closely linked to identities; http://eicker.at/MetaverseResearch
View ArticleInteroperability in Virtual Worlds
Interoperability exists in VWs as a collection of information, format, data standards; http://eicker.at/MetaverseResearch
View ArticleVirtual World’s Interoperability
Interoperability in virtual worlds focuses on the transfer of 3D models across environments; http://eicker.at/MetaverseResearch
View ArticleVirtuals Worlds: Decentralised
Virtual world technologies are in an initial stage of departure from centralised systems; http://eicker.at/MetaverseResearch
View ArticleMetaverse Scalability
Progress in virtual world scalability implies progress in other multiuser/tiered systems; http://eicker.at/MetaverseResearch
View ArticleThe Metaverse Generation
A new generation accustomed to graphically rich 3D environments is rapidly coming of age; http://eicker.at/MetaverseResearch
View ArticleVirtual Worlds: Proprietary Platforms
Virtual worlds are dominated by proprietary platforms or are government-controlled (HiPiHi); http://eicker.at/MetaverseResearch
View ArticleProprietary Virtual Worlds: Risk Constraining Innovation
Proprietary virtual worlds have sparked initial growth but risk constraining innovation; http://eicker.at/MetaverseResearch
View ArticleMetaverse Advancement
The advancement of a Metaverse would be maximized by collective effort and mass innovation; http://eicker.at/MetaverseResearch
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